Sunday, February 14, 2016

Bad news

Hi everyone. I'm, uh.. not really sure how to say this, so I guess I'll just get it out in the open. I'm sure you've noticed I haven't really been around or posted much since the v.20 release; at first, that was just because I was taking a break from work for a bit. But that should've ended by now. Instead, I learned a few days ago that my father has been diagnosed with stage 4 cancer. I'm in the middle of trying to figure out travel plans to go and see him, and I've been really up and down at any given moment, so I haven't really gotten much work done. I'm still going to try my best to get some content for you guys by March, but the update is probably going to be smaller than usual. Sorry for any disappointment. I'll keep you posted on my plans in the coming weeks.

Friday, February 5, 2016

v.20 release

(As always, the playable update talked about here is Patreon-exclusive; there is no public download)

Hey everybody! First off, I'm sorry this update was delayed so long. January was a crazy month for me, and February seems like it's going to be more or less the same. Hopefully it won't interfere with work as much this month, though. Here's what I managed to get done:

-Implement subweapon functions against the Warped Sentry (Force Shot, Wire Shot)
-Animate and Implement the Hellhound enemy (1 H-scene so far; no climax yet)
-Implement actual debug menu instead of keyboard shortcuts
-Create more content (areas) [5]
-Fix more minor issues

Unfortunately, as you can probably see, I had to move several things from this update into next month so I could finish it - and it still ended up 5 days late. Still, there's a new (highly requested) enemy with an H-loop, and the Warped Sentry is combat complete now! She's definitely the most intricate enemy the game has had yet, with a bunch of different ways to deal with her in combat, which is largely why she took so long to create. The Hellhound was very simple in comparison, but I only had enough time to get his H-loop done; he'll get a climax scene in the next update. Speaking of which..

-Finish BE H-animations for Warped Sentry
-Finish H-animations for Hellhound
-Implement new powerup
-Move keyboard shortcuts (such as Minimap and Fullscreen) to options menu
-Create more content (areas)
-Fix more minor issues

Here are my goals for the next month. I'm hoping I'm not reaching too far with the amount of H-animations I want to get done, but I'll do my best to make them all happen! With any luck I'll be able to make up for this update's lateness by delivering a great update in March. I'll let you guys know when I'm going to be starting streams again; it should be within the next week or so.

-Shooting while crouching now properly reflects the position of the gun
-Alicia can no longer leave crouch while using the Wire Shot
-Finally organized my files even though noone cares about this part
-Bandaged a minor bug in the collision code
-Fixed the wire shot disconnecting from the gun during certain animations
-Animation bug when Alicia slides into a Latcher fixed
-Buffed blue slime damage
-Fixed bug where enemies would not knock Alicia down when she's grabbed by Latcher
-Fixed bug where Alicia's arm was still clothed when shooting during BE