Saturday, April 25, 2015

v.10 release!

Hey everybody! It's a little later than usual, my sleeping schedule is thrown off right now and I sorta forgot it was actually the 25th, but no worries - the new update has officially gone public!

Click here to download v.10 of Crisis Point: Extinction!

UPDATE v.10 CHANGES
-Enable Pausing function
-Finish implementing Map system (missing powerup icons)
-Add new enemy (cumshooter)
-Finish Limping animation
-Begin working on new boss
-Improve Latcher animation
-Create more content (areas)
-Fix more minor issues

Aside from pushing the new area back, nothing else in this update had to be scrapped. There's some polish here and there I'd have liked to add, but I can always touch things up later. Now then, on to v.11!

UPDATE v.11 GOALS
-Implement Gamepad controls
-Add in 'teleporters' to skip past old content
-Work more on second boss
-New enemy
-Introduce new area
-Create more content (areas)
-Fix more minor issues

The list of goals isn't too huge, but some of them are big. The new enemy being added is.. shall we say, special. It will require more effort than any of the normal enemies added so far, so I might have to space it out over the next few updates, but you guys are gonna fuckin' love it, I promise you that. I'll share some more info about him later in the month. Aside from that, v.11 will be focused on creating new rooms and working on that boss fight. I hoped to have it completely finished by the time v.11 comes out, but I'm not sure if that will happen, as there are only a few days left in the month. As always though, if you're interested in playing v.11 when it releases (which should be within the next week), make sure to check out my [URL="https://www.patreon.com/Anon42"]patreon[/URL] - only patrons at the $10 or higher tiers get early access to betas!

Now, before I finish up, I also want to let you guys know what the future of public updates is going to hold. I'm sure many of you have realized that, considering Crisis Point is going to be a paid product, there will eventually be a cutoff point where demos stop going public - it would be silly to give away an 80% complete product for free and expect people to purchase the full version, after all.

Crisis Point will soon reach its 2nd boss fight, which marks around 30% of the game content being complete. Unfortunately, this is where I'm choosing to stop releasing betas for free - not including a fully polished, official demo release at some point down the line. However, I absolutely do not want to leave people out of the loop. After the 2nd boss fight is finished and fully implemented (I'm currently anticipating this to happen in v.12,) betas for Crisis Point will stop going public, BUT information about game progress (including screenshots and livestreams) will immediately go public the moment they are released, instead of after a one-month gap. Once this happens, I'll be retooling the $1 tier on Patreon to give rewards other than early game news, and (as mentioned above) posting any future text/screenshot updates or livestream announcements to the public.

If anyone has ideas for what they'd like to see as a $1 Patreon reward, or any other kind of feedback, feel free to let me know. I want to make this project as inclusive as possible while still being able to make a living off of it.

Anyway, that's all there is for this update. Thank you all so much for the support and feedback during this project. For someone like me, it makes all the difference, and keeps me motivated to make this the best game it can possibly be!
-A42


Minor Issues for v.10
-Boss can no longer be shot/do damage while dying
-Modify Warped Soldier shot timing
-Unbreakable horizontal barrier in caves changed to black blocks
-Added background for Summit area
-Another attempted fix at rare H-scene crash
-Single fly can no longer loop Alicia in rape scene against wall
-Slowed fly attack down slightly; increased fly startup speed
-Kicking slimes on slopes now works better
-Depth issue on fly nest fixed