Thursday, December 25, 2014

v.06 release (Merry Christmas!)

Hey there, everybody! With very little fanfare, but just in time for Christmas, it's time for the next public update!

Download v.06 of Crisis Point by clicking here!


v.06 is a bit smaller than I would have liked. I was already behind on work, and Thanksgiving travel threw off my schedule further. Regardless, it still contains some nice new content and I think you guys are going to enjoy it.

UPDATE v.06 CHANGES -Finish kick animation [partially done] + Warped Soldier detail
-Update crouching pose again
-Begin work on cumming animations
-Slime
-Slime duo
-Tentacle
-Design more of game map
-Plan out environmental hazards
-Create more content (areas)

As usual, in addition to the list of primary updates, here's what I'm working on for the upcoming New Years Patreon release:

UPDATE v.07 GOALS
-Finish rest of kick animation
-Add in Wire Shot upgrade
-Implement first boss
-Actually re-code collision engine for real this time, seriously
-Improve dialogue box graphics
-Add Warped Soldier cumming animation
-Possible new enemy? (depends on how long boss takes)
-Implement various environmental hazards
-Create more content (areas)


As you can see, the next update should be much more substantial. It will be released to Patrons in the first week of December, but keep in mind that you'll only get the update then if they're signed up for the campaign before December 1st. If not, it'll come to the public as usual on January 25th.


Hope you're having a great holiday season, and Merry Christmas to you all!
-A42