Wednesday, August 17, 2016

Tentacle GO video + Important information

Hey there everybody! Thanks for sitting tight since the v.23 release. I have a few things to post today.

First off, the promised public video release of the Tentacle Game Over scene. I have no idea if this video will be pulled or not, but with any luck they won't care about it and it'll stay up - go ahead and check it out here!
https://vimeo.com/179242498

This is pretty much how every Game Over scene in the game will play out, sort of a faux-Visual Novel style with still CGs and simple effects. In the most recent release (v.23), there are 3 of them; Tentacles, Slimes, and Warped Soldiers.


Second, I have some unfortunate information to share.

One of my long-time patrons came to me recently and asked why he hadn't received the latest update after it came out, since I promised to give the update to everyone who had pledged enough during the few months with no updates. I had already sent out the update to everyone, so I was just as confused as he was. After looking into things, it turns out that Patreon recently changed their systems, and added the most amazingly idiotic 'feature' I've ever seen - when a patron cancels their pledge, every piece of information relating to them is PERMANENTLY REMOVED from my Patron Manager. This means that I have no fucking records of everyone who has pledged to me over the past two years, except for those people who are pledged right now. I've already gotten in contact with Patreon support about this but I'm still waiting on a reply to see if they have any way to help. I'm writing down every bit of information I can find about people who are pledged, but there are undoubtedly scores of people I'm missing.

If you've pledged to me at ANY point in time, PLEASE find a way to take a screenshot proving that you've donated at least $10 total throughout development, and either email or PM it to me, along with the email you want your eventual copy of the game sent to. I desperately want to fulfill my promise of free copies of the game to any of you who have supported me that much, and I'll be writing down pledges as often as I can going forward so this can't screw my plans over again, but as of now, I have no way to get a list of everyone who has pledged in the past anymore.

For contact, you can either reach me by PM on ULMF, or at my work email: ms.anon42@gmail.com
Please send proof of your previous pledges, as well as the email you want me to write down to send the eventual full release to!


Now that that's out of the way, there's only one question left: I wonder who this lady is..?
https://i.gyazo.com/4da8cbc7fb9b3c3df2d4ae894ce05d9f.png

-A42

Monday, August 8, 2016

v.23 release

(This is a direct copy/paste from Patreon, where the update went live last night)

IT'S FINALLY HERE GRAB THE CHAMPAGNE AND TAKE OFF YOUR PANTS!
So v.23 is finally finished. After I finish writing up this post, I'll be sending out a manual link to everyone who has pledged at the appropriate tiers since v.22 came out - just in case people stopped pledging during this period. To those of you still pledging, however, I'll post a download link to the game in another post shortly that you can access it from as well!
The changelog for this update is a lot smaller than I would have liked, considering how very long it took. Unfortunately, most of that time I wasn't able to actively develop the game - thus this update isn't quite the culmination of several months of effort. However, I tried to prioritize some of the more substantial elements, and hopefully you guys will still be able to find a lot to love about it (like the new voices for sprite sex scenes)! In any case, I'll have a full month of uninterrupted work to develop the next update, since things in my personal life have calmed down. I'm confident that it will be a much more substantial update than this one.
UPDATE v.23 CHANGES-Warped Soldier CG/Game Over scene added-Implement new powerup (flamethrower)-All of Alicia's ingame voice clips replaced by Alicia's official voice actress-Fix more minor issues 
As for next month..
UPDATE v.24 GOALS-Finish BE H-animations for Warped Sentry-Finish gamepad menu controls and options-Warped Scientist CG/Game Over scene added-Implement new powerup-Allow enemies + certain environment pieces to catch on fire via Flare Shot-Add extra polish/more variety to new voice clips-Create more content (areas)-Fix more minor issues
As you can probably tell, my plans if nothing else are definitely a bit more ambitious. I feel like I need to make the dead air up to you guys though, so I'm gonna try my best to get it all done.
Well, that's enough from me for today. Thank you all so much for your support, as always - and I hope you enjoy v.23!-A42 

UPDATE v.23 MINOR ISSUES-Alicia can no longer kick beyond room boundaries-Alicia can no longer remove status effects by briefly masturbating-Alicia should not longer get stuck inside low ceilings during certain actions-Riding a moving platform into a wall should no longer cause Alicia to get stuck-Being mid-sex animation while screen transitioning no longer locks Alicia's animations-Opening and closing the map underwater should no longer reset Alicia's in-water state-Insect BE scenes should be functional again-Jump key to end the boss' GO scene should now function properly-Holding down while jumping will allow you to pass through ghost platforms without landing on them-New logo added to menu-Pausing and unpausing will no longer cause nearby doors to close (possibly on top of Alicia)-Pausing and unpausing should no longer cause certain breakables to be destroyed

 
That update is available now for anyone pledged $10 or higher. There are a few minor bugs in it, but nothing too gamebreaking has been discovered yet. As for everyone who hasn't been a patron recently; now that I finally finished this update, I'll be posting a recording of the Tentacle GO scene soon - I wanted to focus on getting this update out first, but I wanted to post that afterwards so you all know what to expect from the GO scenes. Every enemy will have one, and they're all fully voice acted (not including the hellhound scene, which will unfortunately not have voice acting per Diana's request), with CGs by LustFire. For those of you worried that a Game Over scene will give the player incentive to die against every new enemy they encounter, don't worry - in a future update, you'll also be able to access the scenes by killing that enemy type ONCE, and then it'll pop up in a gallery accessible from the pause menu. No need to even go back to the main menu; once implemented, you'll be able to kill the enemy, watch the scene from the menu, and then continue on right where you left off no worse for the wear.