Friday, July 24, 2015

v.13 release!

Hey there, everyone! I'm about to leave town on a trip for a few days, and I leave in just a few hours. While I would normally release updates on the 25th, this is a special occasion and I won't have access to my files soon, sooo.. It's finally time to release the final public beta!

Click here to download v.13 of Crisis Point: Extinction!

UPDATE v.13 GOALS
-Polish second boss and finish his animations
-Officially add Double Jump powerup
-Add points for Alicia to heal at
-Start adding new enemy with at least one H-scene (Alraune)
-Finish misc Breast Expansion animations
-Create more content (areas)
-Fix more minor issues

It may not look like much more than usual, but there was a ton of work put into this update. THREE new H-animations (not just reworks either - these are all completely new animations), roughly a dozen new rooms to go through, a new enemy, real double jumping, and healing stations make up what is probably the biggest content update Crisis Point has had yet, especially in terms of H-content! I've said that quite a few times, but perhaps I just keep one-upping myself. As for v.14..

UPDATE v.14 GOALS
-Begin work on 3rd boss fight
-Update BE animations for certain enemies to make breast expansion more noticeable (aka bigger breasts)
-Animate Alraune BE H-scene
-Update Alraune attacks to include libido-enhancing spores
-Start working on detail animations for Alicia
-Create more content (areas)
-Fix more minor issues

Remember, from here on out, playable Crisis Point updates will not be going public anymore. The game is around 35% content complete right now, and I feel like that's a safe point to stop until an official, polished demo when the game is nearing release. HOWEVER, that doesn't mean I'm going to leave you guys out of the loop - far from it! I intend to bring more updates to you now than before, including links to livestreams and screenshots as they happen, rather than a month later. I understand many of you are wary of Patreon, so rest assured I intend on keeping you as involved in this project as I can whether or not you're pledging.

Thank you so much to all of you for your support. This opportunity has been nothing short of incredible for me, and I have all of you to thank for it - I never thought I'd be able to start doing what I love this early in life, and for that I am eternally grateful, whether you're donating to me or not. Your feedback and love for this project is what keeps me going, and I hope I can take all of that with me and deliver a truly spectacular game we can all enjoy!
-A42






UPDATE v.13 MINOR ISSUES
-Alicia now has proper animations for injury while limping
-Holding crouch will now shift the camera downward to view what is below you
-Locations where new enemies will be encountered are now indicated in the walkthrough
-Fixed Alicia being able to aim while limping but in the air
-Force Shot now causes damage against the 2nd boss
-Dying against the 2nd boss while gooped will no longer prevent the game over animation from happening
-Invulnerability period after getting hit by 2nd boss has been extended
-Parts of the 2nd boss that have been broken will no longer hurt you on contact
-2nd boss color scheme brightened for better visibility
-3rd color vial added to the Warped Scientist's arsenal

UPDATE v.13 HOTFIX 1
-Fixed bugs involving the 2nd boss fight and being in water
-Changed layering on 2nd boss fight projectiles to be more visible
-Fixed 2nd boss fight smaller orbs twitching around when contacting moving platforms
-No-Music glitch after beating 2nd boss has been fixed
-Map menu icon for Double Jump powerup has been added
-Minor layering issues on HUD are fixed

12 comments:

  1. I'm just gonna point this out from my perspective on the whole deal of only paterons get the playable updates. Its not a bad idea, although for those people who aren't pleading it basically means less people are able to inform you for issues or feedback. I'm pretty sure it doesn't truly matter in the long run, but this is something that I am a little down about.

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    1. I get that. Having more people to beta test was truly helpful (and caught a bunch of bugs I hadn't found on my own), but at the same time Crisis Point (and any future games I make) is something I want to make a living off of. Patreon donations are amazing, but I also have to think about the endgame - when it's released, I'm going to need some time to come up with another project and start working on it before I can justify bringing it to Patreon and earning a monthly paycheck off of it. I wouldn't feel right asking people to donate to a project that's just starting and is just a bunch of concepts. Because of that, I want to make sure people who aren't donating still have a lot of new stuff to experience in Crisis Point - if somebody already played the game with 80% of the content in it for free, why would they have any interest in paying for the completed project? That's why I decided to cut it off at around 35%.

      Hopefully that explains my reasoning behind it! I definitely don't want you guys to feel left out, so I'm going to do my best to avoid that, but I completely understand the disappointment. I hope you enjoy v.13 for what it is, though! I tried my best to make it a nice juicy update for you guys.

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    2. I can't slide in the new version. Always worked before.

      Every other key works fine. i does nothing.

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    3. Also no kick. "I" seems to have no effect.

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    4. That's very strange. Have you tried reconfiguring your controls? It might have gotten messed up somehow. I haven't had any problems with the I key, and I haven't had any other reports of that either.

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  2. Man, I'm loving this game, the animations are great, also the gameplay are very good, brings a lot of fun to play and watch the H-animations. Good to know you added a female monster with h-animations, now I can't wait to see the final version!
    Some questions, what kind of enemies you plan to add in the future versions? Will have more female enemies? I really liked that green female, lol.
    And any chance to add more body modifications? I mean, you made the breast expansion, you plan to add other things like pregnant or eggs?

    By the way, thanks you so much for making this beautiful h-game!

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    1. Hey, thanks man! I'm glad you like the game so much! There will be more female enemies for sure, but not a ton of them. Maybe one or two more. I can't really talk about new enemies I'm going to be adding, though, not until they show up ingame!

      There probably won't be any other long-term status effects added to the game, but the insects that have already been added are getting an egg birth scene eventually. That's about all I can say about that for now, but I definitely want to hit several different fetishes.

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  3. Love it. An option to replay the animation after losing to boss scenes would be appreciated.

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    1. Replay feature for boss scenes will be added to the next hotfix! Thanks for the suggestion!

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  4. Umm.. I inquired you with the resolution issue and still have no answer gotten from you. Is there any way to solve this problem?

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    1. Hey there, really sorry for not responding before! Last few days have been really busy for me.

      I'm not entirely sure what could be causing the problem you brought up.. It looks like only SOME of the art is blurry - some of the background textures are perfectly normal, but most of it gets blurry. Can you tell me what OS you run, and if you've ever had problems like this with any other game before? Especially ones created in Game Maker? Your computer's resolution is lower than most, but certainly high enough to play the game without problems. I'll have to do some research to see if I can find more info about the problem. I'm really sorry for the inconvenience!

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    2. I'm using Windows Vista x86, and my laptop is pretty old too.
      I do not have any image problems with the Game Maker games, but lots of games get crashed if I try to. (Especially Japanese) I guess it's my graphic cards causing problems. I just thought that it is weird to have it blurred out after few updates because with the version before the 1st boss update, i had no problems with the images. So you don't really need to worry about this issue. Just consider it a secondary quest ;)

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