Thursday, May 31, 2012

customizable dialogue

i started work on a customizable dialogue system today. at the moment, its fully functioning and i havent run into any problems, but its also largely incomplete, and probably wont see a public release for at least a few days, depending on how much i work on it.

right now, its functions allow you to write dialogue and determine the females eye/mouth animation during each individual line. the # symbol breaks the current line, although the dialogue bubble does not resize itself, so it requires some trial and error to get the line fitting correctly. the mouth and eye selections are purely numerical, so ill have a chart made eventually that shows which eye and mouth is which number. it wont be the most user friendly thing in the world but its the best i can do.
currently, the dialogue is chosen at random from one of 2 selections, but i plan to add more to make it around 6 per stage (the stages being the different speeds of the act.) unfortunately, i dont know a way to make the dialogue choices unlimited, so when its released youll also only be able to use 6 different lines for each stage as well. hopefully that wont detract too much from the feature, although i can add more selections if you guys really want me to, its just tedious work.
i plan to add both sequential and random dialogue selections; sequential would go from dialogue 1 to 6 in each stage, then automatically continue to the next stage, and random is pretty obvious. i can probably make it so sequential allows you to dictate a dialogue line that will skip to the next stage, so you dont HAVE to have 6 lines in each and every stage, but im not sure yet, ill try and figure it out when i get around to it.


if you have any suggestions regarding the dialogue system, or just features you would like implemented, dont hesitate to leave a comment about it - no suggestion is a bad one (except futa. those of you wanting futa, look elsewhere.)
-Anon42


P.S.  for those of you who follow me regularly, know that i will be very much inactive during most of june. i have prior obligations and i wont have much time to work on the project or update this blog. ill do my best to push this release before i go inactive, but if it doesnt happen, you know why.

25 comments:

  1. Nice move with the dialogue. Something I didn't expect from this but it is a nice touch to your project.

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  2. Awesome idea and I gotta admit wasn't expecting it. Only thing I can even think is the "paper bag" item for Anon, can't be too anon if we see your face XD

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    1. as hilarious as that would be (and i might actually consider it,) the dialogue is fully customizable, so she wont refer to you as Anon42 if you change it. im trying to work out a system to allow you to type in a name when the game starts and have it auto-change dialogue, but im really not sure if i can pull that off, so you might just have to change the dialogue file for name changes.

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    2. If your working with scripting in the game you can just use something like the following

      global.strPlayerName = get_string("What is your name","");

      draw_text(x+0,y+0,"Hello " + global.strPlayerName + " how are you?");

      first line of code can be added in the start of the game and the second line can be added in a draw event whenever you need it depending on how you have the dialogue system set up.

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    3. i know that, im very familiar with gml, the problem lies in the "customizable" part. i need to mess around with it more and test a few ideas i had, but the dialogue is saved in an external .ini to allow the modding, and said ini is currently being written at the games startup, after the player name is assigned, and then called upon later through ini_read_string() when its needed. this results in the player name itself being written in the .ini, although because of the custom dialogue, public releases wont have dialogue written on startup; rather, theyll come with the dialogue .ini, fully editable. thats what i need to test before i write it off as impossible.

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  3. Would it be possible to later have an option to toggle on hats or accessories? Like bunny ears etc. Things like that would make the female character look sexier. Good job on what you're doing so far Anon_42. Don't worry about taking a break because we all know no one out there will be willing to do what you do or even give us animated sprites on paheal. Just give us a heads up when you plan on going Haitus and when you plan on returning.

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    1. yeah i could probably add some accessories - mostly simple facial ones. i dunno if ill do hats though. i know a lot of hats basically 'flatten' the hairstyles, and that would require another dozen hours of tedium to rework all the current hairstyles to flatten correctly, and i really dont know if i want to do that. maybe someday though.

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  4. I think it is very cool.

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  5. Could you add in capes that will make her look good? Maybe a shirt, pants, or overall that is showing a lot of skin? I'd also enjoy to see a threesome of two guys taking one girl, or two girls with one guy. Would any of these ideas be good?

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    1. sorry, i highly doubt ill ever add shirts, pants, or overall outfits. ive thought about it before but its just not reasonably doable. eye and hair customization is easy, since they arent animated- right now the program is using variables to determine the x and y position of the head, and then it just draws all the layers at that point - but the body is fully animated and it would require a ludicrous amount of time and effort for me to do that. threesomes, eh.. im not sure if i want to add those to this program. it wouldnt take that much more effort than a 1x1 sex position, yeah.. but i dont think ill be adding them to this any time soon.

      as for capes, is there some lingo im missing here or do you literally mean capes? as in, hang over your shoulders and pretend youre a superhero capes? im not really seeing what that would add to a maplestory sex simulator, sorry. it would be pretty odd for someone whos otherwise completely naked to wear a cape while getting banged.

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    2. The type of NX capes, like angel wings, and tails. Not the normal type of cape. Seeing someone with a normal cape=Turn off. Seeing someone with angel wings or a tail=Better turn on for some people. That's what I meant, but thanks still for keeping suggested ideas in mind. Forwarding to a threesome, if you can ever make one for us fans.

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  6. Make one with phantom and cygnus and i'll love you forever.

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  7. Did anyone get to see AnonManon's secret "large collection of maplestory porn?

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    1. Do you mean that ScytheG guy? I heard he had a Google page where he uploaded his work but took it down after a while. Unless its something else? Where did u see this?

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    2. http://rule34.paheal.net/post/view/781470#search=maplestory.

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    3. Ah, confused him with another person. Unless he is the same guy in reality. I doubt this guy has his own secret collection, might be bluffing or something. Besides he said he'll post more animations in due time and its been months.

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    4. pretty sure he was just a poser. even if he has more, theyre probably equally as badly animated.

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    5. You got that right. Figured he was lying, especially when he said he doesn't post up his best work.

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    6. well... one can dream

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  8. Just asking, you're doing NPCs and female enemies?

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  9. What if it were monsters having sex with the maple girls? Would it be a chance to make that?

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    1. How about you try making one while we wait for this update. F3

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