Tuesday, August 25, 2015

New animation + Stream announcement

Hey guys! Sorry it took me so long to post this, I've been meaning to do it since the last stream ended but there's been a lot of stuff keeping me busy over the past few days.

http://i.imgur.com/OfWPAaa.gif

This is the animation I worked on during my stream on the weekend. I did a few touchups post-stream, but it was mostly done by the time it ended. Since it was the first public stream, a lot more people showed up than usual - I don't want to say anything definitive yet, but if things work out, I think there may be some good news in the near future because of it!

In any case, me and Orexius are planning on hosting another stream this Thursday, beginning at 6pm EDT, as per usual. I'm still behind on this month's update, so I'll probably try to fit in at least one more stream in addition to this by the end of the month, since I tend to be much more productive on stream. Thanks for your patience guys, and I'll make another post around the time the next stream begins!
-A42

Tuesday, August 18, 2015

v.14 info dump & Livestream announcement!

Hey everybody! Got a few new pieces of information for you today - all the information from last month's Patron-exclusive update, and one bit so far from this month.

Before anything else, I'd like to announce that I'm hosting a development livestream this Thursday from 6pm EDT until.. whenever it ends! For those of you who are interested in watching, you can click here for the link, and if you follow the channel it should notify you by email when the stream begins - or you can just show up around the time I mentioned, if you don't feel like signing up for an account.

Now, on to the visual stuff! (Sorry, you'll have to click the links this time - the blogger editor is a horrendous pile of garbage that intentionally makes this as difficult as possible.)

I honestly didn't post too much about v.14 last month, but I'll just dump everything from the Patreon that month here right now, and then I can get on track with keeping public and patreon updates happening at the same time.


http://i.imgur.com/klEFU9S.gif
Comparison of the old Fly BE scene with the new, fuller breasts

http://i.imgur.com/P5UTZum.gif
Work-in-progress loop of the Alraune BE scene

http://i.imgur.com/Rko1p0k.gif
Some of the detail animations given to Alicia in v.14, specifically in her running animations and transitions

That's all of the visual stuff from last month. Now, here's the info on what v.15 will contain for those donating enough to get it:

UPDATE v.15 GOALS
        -Continue work on 3rd boss fight
        -Finish Alraune BE H-scene
        -Animate Alicia masturbation scene
        -Work on more detail animations for Alicia
        -Create more content (areas)
        -Fix more minor issues

The list is a tad bit smaller than usual but with the amount of animation work required for the 3rd boss and the detail animations for Alicia, I'll definitely be kept busy. I still have over half a dozen detail animations for Alicia, though it's unlikely that they will all be done for this update.

That's not all I have today, though. I've been able to get some stuff done for this update in the past few days, and I wanted to show you who you'll be fighting soon! (Hopefully in this update, if I can finish the boss, but no promises there)

http://i.imgur.com/ARmLh9V.png

Her sprite still has a little bit of touching up to do, but you get the gist of it. The army that employs Alicia is the same one that the Warped Soldiers are from, so it only makes sense that they have other female soldiers in their roster - and it just so happens that the planet has been messing with her psyche a bit, too. This is the first biologically female enemy you'll be facing, meaning no hidden dick or tentacles to be found! Hope you're looking forward to it, and I'll have more updates to come in the near future!
-A42

Friday, July 24, 2015

v.13 release!

Hey there, everyone! I'm about to leave town on a trip for a few days, and I leave in just a few hours. While I would normally release updates on the 25th, this is a special occasion and I won't have access to my files soon, sooo.. It's finally time to release the final public beta!

Click here to download v.13 of Crisis Point: Extinction!

UPDATE v.13 GOALS
-Polish second boss and finish his animations
-Officially add Double Jump powerup
-Add points for Alicia to heal at
-Start adding new enemy with at least one H-scene (Alraune)
-Finish misc Breast Expansion animations
-Create more content (areas)
-Fix more minor issues

It may not look like much more than usual, but there was a ton of work put into this update. THREE new H-animations (not just reworks either - these are all completely new animations), roughly a dozen new rooms to go through, a new enemy, real double jumping, and healing stations make up what is probably the biggest content update Crisis Point has had yet, especially in terms of H-content! I've said that quite a few times, but perhaps I just keep one-upping myself. As for v.14..

UPDATE v.14 GOALS
-Begin work on 3rd boss fight
-Update BE animations for certain enemies to make breast expansion more noticeable (aka bigger breasts)
-Animate Alraune BE H-scene
-Update Alraune attacks to include libido-enhancing spores
-Start working on detail animations for Alicia
-Create more content (areas)
-Fix more minor issues

Remember, from here on out, playable Crisis Point updates will not be going public anymore. The game is around 35% content complete right now, and I feel like that's a safe point to stop until an official, polished demo when the game is nearing release. HOWEVER, that doesn't mean I'm going to leave you guys out of the loop - far from it! I intend to bring more updates to you now than before, including links to livestreams and screenshots as they happen, rather than a month later. I understand many of you are wary of Patreon, so rest assured I intend on keeping you as involved in this project as I can whether or not you're pledging.

Thank you so much to all of you for your support. This opportunity has been nothing short of incredible for me, and I have all of you to thank for it - I never thought I'd be able to start doing what I love this early in life, and for that I am eternally grateful, whether you're donating to me or not. Your feedback and love for this project is what keeps me going, and I hope I can take all of that with me and deliver a truly spectacular game we can all enjoy!
-A42






UPDATE v.13 MINOR ISSUES
-Alicia now has proper animations for injury while limping
-Holding crouch will now shift the camera downward to view what is below you
-Locations where new enemies will be encountered are now indicated in the walkthrough
-Fixed Alicia being able to aim while limping but in the air
-Force Shot now causes damage against the 2nd boss
-Dying against the 2nd boss while gooped will no longer prevent the game over animation from happening
-Invulnerability period after getting hit by 2nd boss has been extended
-Parts of the 2nd boss that have been broken will no longer hurt you on contact
-2nd boss color scheme brightened for better visibility
-3rd color vial added to the Warped Scientist's arsenal

UPDATE v.13 HOTFIX 1
-Fixed bugs involving the 2nd boss fight and being in water
-Changed layering on 2nd boss fight projectiles to be more visible
-Fixed 2nd boss fight smaller orbs twitching around when contacting moving platforms
-No-Music glitch after beating 2nd boss has been fixed
-Map menu icon for Double Jump powerup has been added
-Minor layering issues on HUD are fixed

Thursday, June 25, 2015

v.12 release!

Hey everybody! It's the 25th again, which means it's time for another public beta release!

Click here to download v.12 of Crisis Point: Extinction!

UPDATE v.12 GOALS
-Add in Water functionality
-Finish 2nd boss fight
-Add new enemy (Warped Scientist)
-Update Map system to allow for bigger map
-Finish misc Breast Expansion animations
-Create more content (areas)
-Fix more minor issues

This update was a decent size, and I had to cut some very small things - namely, the BE Latcher animation and the 2nd boss fight animations. The boss is fully functional, and you can fight and defeat it, but it doesn't animate much yet. Hopefully you guys will still enjoy the fight, though - and next update, there will be tons of new H-animations! On that note, here's a list of things I want to accomplish for v.13!

UPDATE v.13 GOALS
-Polish second boss and finish his animations
-Officially add Double Jump powerup
-Add points for Alicia to heal at
-Start adding new enemy (with at least one H-scene)
-Finish Warped Scientist Breast Expansion animation
-Create more content (areas)
-Fix more minor issues

As you can probably tell, most of this next update is focused on animation and level creation. The Warped Scientist will get a new Breast Expansion scene, which will be unique like the Warped Soldier's scene rather than an edit, the 2nd Boss will be getting full animations including the H-scene, and I'll be implementing a new enemy - that some of you may remember - including their H-scene. It's a tall order, but I'm confident I can get it all done.

As I've mentioned before, v.13 will be the final public release of Crisis Point. After July, I will no longer be releasing playable updates of the game to the public. However, updates such as screenshots, videos, and livestreams will be available to everyone immediately, rather than coming out a month later. A few days after v.13 goes public, I'll release all of the v.14 info and updates in one post, and from then on any updates about development will be shared everywhere simultaneously. I'm hoping this will be a good solution that allows everyone to still be a part of this game, while still leaving plenty of new content for people to see in the final release of the game.

Anyway, I'd like to thank all of you for your support, feedback, and criticisms. Crisis Point has become a much better game than before because of all of it, and I appreciate every bit of it! Hope you guys enjoy v.12!
-A42


UPDATE v.12 MINOR FIXES
-Tentacles should no longer create rocks when in sex scene
-Fixed various problems from re-entering room when exiting pause or map screen
-Add Blue variation of slimes with higher stats
-Increased speed that Wire Shot pulls platforms at
-Can now hold movement buttons to quickly move the cursor on map screen
-Holding the Escape key for one second while customizing controls will now cancel key rebindings
-Alicia now reacts properly when hit by a cumshot while crouching or sliding
-Various issues with gamepad controls have been fixed (map controls, subweapon switching)
-Fatal error when retrying first boss fight has been fixed
-Problems with the Spread Shot door have been fixed
-Alicia no longer auto-struggles out of Latcher grabs
-Minimap no longer darkens with room darkness

Monday, May 25, 2015

v.11 release!

Hey there everybody! As always, since it's the 25th, it's time for the v.11 public release!

Click here to download v.11 of Crisis Point: Extinction!

For those of you who wanted a walkthrough, make sure you check the download - there's a .txt file in there explaining the quickest path through the whole game so far!

UPDATE v.11 CHANGES
-Implement Gamepad controls
-Add in 'teleporters' to skip past old content (go left from starting point!)
-New enemy (breast expanders) - with Warped Soldier, Tentacle, and Insect animation variants
-Introduce new area
-Create more content (areas)
-Fix more minor issues

As always, minor issues will be listed at the bottom of this post. v.11 was primarily focused on animation work. There was a lot of animation to do for the new enemy, and I'm still missing their modified Slime scene, but hopefully you'll agree they were worth the effort! For right now, the Breast Expansion state will end after a sex scene or a specific amount of time, but in the future there will be a specific animation for when it ends that involves Alicia lactating out the liquid that's making her breasts bigger. (For those who don't like lactation, don't worry - there will be an option to turn it off! Her breasts will just shrink with that option off.)

Now then, on to v.12!

UPDATE v.12 GOALS
-Add in Water functionality
-Finish 2nd boss fight
-Add new enemy
-Update Map system to allow for bigger map
-Finish misc Breast Expansion animations
-Create more content (areas)
-Fix more minor issues

v.12 will be primarily focused on the 2nd boss fight and creating new rooms in the new area. Unfortunately there aren't too many new rooms in v.11 - largely because Water is a very important element of it, and it's not in the game yet - so I'll be focused on making sure there's a lot of stuff to explore. For those of you who are wondering, because the Breast Expanders now exist in the game, I'll do my best to make sure every new enemy has both their normal AND BE animations done when they are released. I can't guarantee this will happen (especially in the event of enemies that have unique BE scenes, rather than just an edit of their normal scene), but I'll do my best to make sure it happens. I don't think it will happen with the new enemy in this update, though. This is going to be a busy month.

As always, thank you so much to all of you for the support and feedback! I hope you enjoy v.11!
-A42




Minor Issues for v.11
-Make Flies wait to spawn until nest is onscreen
-Add animation for cumshooter shooting cum
-Force Shot explosion can now pierce through enemies
-Well-timed kicks will now shove flies back
-Powerup icons added to map screen
-First boss will now change color when health is low
-Alicia's "hurt" voice effects no longer overlap
-Being KO'd while grabbed by a Latcher, but breaking free, no longer causes mobility glitch
-Improved color of Alicia's mouth during H-scenes
-Very slightly lowered Warped Soldier damage (4 per bullet instead of 5)
-Added more checkpoints in the Summit
-Spread shot doors added
-Fly nests now have a chance of dropping pickups, just like normal enemies