Hey there, everyone! I'm currently prepping to leave the house on a Thanksgiving trip, and I won't have access to any of my files while I'm gone, so it's time to release v.05!
Download v.05 here!
UPDATE v.05 CHANGES
-Add in melee attack [Fully implemented, not fully animated]
-Add in a non-knockdown "taking damage" animation
-Design, animate, and prep enemies for combat (Warped Soldier) [Most animations missing minor details, no melee attack yet]
-More sex animations (Warped Soldier)
-Begin designing first boss [Mostly planned out, partially coded, not yet sprited]
-Implement customizable controls
-Finish HUD
-Finish retiling areas
-Create more content (areas) - Introducing the Summit!
Because of the craziness of last month, I had to move a few things to the next update, because of a lack of time - mostly animation work. Now, for v.06, I'm focusing on things that will be relatively easy to do, in the hopes of giving myself some time to catch up. That doesn't mean there won't be a good amount of new content, though!
UPDATE v.06 GOALS
-Finish kick animation + Warped Soldier detail
-Update crouching pose again
-Begin work on cumming animations
-Work on first boss more, hopefully finish and fully implement (unlikely)
-Re-code collision engine
-Design more of game map
-Plan out environmental hazards, perhaps implement?
-Create more content (areas)
Now that v.05 is out, I'm gonna be offline for the next week or so, so don't expect much from me until then. Hope you guys enjoy it!
-A42
Monday, November 24, 2014
Tuesday, November 18, 2014
Soldiers and Summits
Hey there, everyone. Time for a pre-v.05 update.
This is the Warped Soldier. I'll let you ruminate over what exactly has him so warped, but rest assured he has nothing good in mind for Alicia. The Warped Soldier fights with two separate weapons; a 3-shot laser rifle, and a stun baton. He tends to keep his distance, shooting at Alicia until she's knocked down, but if she decides to get in close he'll attempt a melee strike with the stun rod, which can instantly knock her down if she gets hit by it.
Personally, I think he's one of my favorite enemy designs so far, offering tricky combat and an interesting look into what's really going on with this planet.
In addition to that, there's one other thing I'm going to be showing off.
This is a screenshot from the Summit, the second area Alicia visits in her quest. The Summit is jam-packed with ruins, floating platforms, and surprisingly advanced technology, only one of which is visible in this screenshot. Between cramped indoor corridors and vast, open areas, there's plenty to see.
Anyway, for those of you who don't remember, the public release of v.05 will be around the 25th of November. See you then!
-A42
Anyway, for those of you who don't remember, the public release of v.05 will be around the 25th of November. See you then!
-A42
Saturday, October 25, 2014
v.04 public release
Hey everybody! Sorry for posting a bit later than usual, but it's time for the public v.04 update! Unfortunately I'm exhausted as all hell and currently running on fumes, so the actual post from me will be brief and also copy-pasted between the different forums I update on. Sorry for the temporary laziness, pls to be forgiving <3
Download v.04 here!
And here's a list of all the major things I accomplished in v.04.
UPDATE V.04 DETAILS
-Add in Force Shot upgrade
-Add sliding
-Update crouching animation
-New HUD
-Design, animate, and prep enemies for combat (tentacles)
-Add in lighting system
-Improve camera
-Fix the visual glitches zoom-in is causing
-More sex animations (tentacles, slime duo)
-Create more content (areas), begin re-tiling areas
Some of you may notice that last one, "begin re-tiling areas". That is because, in light of Dace leaving the project, I began working with another artist last month, an extremely talented fellow named Orexius. He did a fucking fantastic job of plowing through the necessary tiles and getting them ready for the v.04 update, but there unfortunately wasn't enough time for me to re-tile every room, as he joined in the last week or so before the update. Because of that, some rooms will be the older tiles that Dace made - but hopefully you'll agree with me that the newly tiled rooms look fantastic, and fit the style of Crisis Point better than ever.
Once you've finished enjoying the v.04 update, here's a list of the things you can look forward to when v.05 comes out:
UPDATE v.05 GOALS
-Add in melee attack
-Add in a non-knockdown "taking damage" animation
-Design, animate, and prep enemies for combat (Warped Soldier)
-More sex animations (Warped Soldier)
-Begin designing first boss (won't be accessible ingame yet)
-Re-code collision engine
-Implement customizable controls
-Finish HUD
-Create more content (areas), finish re-tiling areas, introduce new environment
If any of that sounds enticing, now's the time to pop over to the Patreon campaign and join up - only Patrons who have joined before the month ends will be able to access the v.05 update before it goes public!
(Sorry to keep spewing rhetoric with that, I just want to make sure there's no confusion about the new distribution system I'm using.)
Anyway, that's enough out of me. I'm tired and retreating under the sheets for a nice nap. Enjoy the game, everybody!
-A42
Download v.04 here!
And here's a list of all the major things I accomplished in v.04.
UPDATE V.04 DETAILS
-Add in Force Shot upgrade
-Add sliding
-Update crouching animation
-New HUD
-Design, animate, and prep enemies for combat (tentacles)
-Add in lighting system
-Improve camera
-Fix the visual glitches zoom-in is causing
-More sex animations (tentacles, slime duo)
-Create more content (areas), begin re-tiling areas
Some of you may notice that last one, "begin re-tiling areas". That is because, in light of Dace leaving the project, I began working with another artist last month, an extremely talented fellow named Orexius. He did a fucking fantastic job of plowing through the necessary tiles and getting them ready for the v.04 update, but there unfortunately wasn't enough time for me to re-tile every room, as he joined in the last week or so before the update. Because of that, some rooms will be the older tiles that Dace made - but hopefully you'll agree with me that the newly tiled rooms look fantastic, and fit the style of Crisis Point better than ever.
Once you've finished enjoying the v.04 update, here's a list of the things you can look forward to when v.05 comes out:
UPDATE v.05 GOALS
-Add in melee attack
-Add in a non-knockdown "taking damage" animation
-Design, animate, and prep enemies for combat (Warped Soldier)
-More sex animations (Warped Soldier)
-Begin designing first boss (won't be accessible ingame yet)
-Re-code collision engine
-Implement customizable controls
-Finish HUD
-Create more content (areas), finish re-tiling areas, introduce new environment
If any of that sounds enticing, now's the time to pop over to the Patreon campaign and join up - only Patrons who have joined before the month ends will be able to access the v.05 update before it goes public!
(Sorry to keep spewing rhetoric with that, I just want to make sure there's no confusion about the new distribution system I'm using.)
Anyway, that's enough out of me. I'm tired and retreating under the sheets for a nice nap. Enjoy the game, everybody!
-A42
Wednesday, October 1, 2014
Force Shot
A new month has begun, and that means a new Patreon update - which means last month's development updates will be making their way to the public. Let's begin with an update that was very exciting for me, personally.
http://gyazo.com/751e847bea80b07ffbe65670396c4a87
(Make sure you view it as an mp4 for smoother quality)
This is a link showing off the special effect I pulled off for Alicia's new upgrade, the Force Shot. Upon firing, the Force Shot zooms forward for a short distance before 'exploding.' Rather than a traditional gunpowder-fueled explosion, however, the Force Shot is a heavily-condensed ball of kinetic energy - for simplicity's sake, referred to as 'force'. The intense amount of energy being released is what causes the distortion effect seen above. This blast of force deals heavy damage to enemies caught in it, and is powerful enough to knock down weakened walls and floors. It comes with limited ammunition - which can be upgraded by finding upgrade capsules scattered around the environment.
http://gyazo.com/751e847bea80b07ffbe65670396c4a87
(Make sure you view it as an mp4 for smoother quality)
This is a link showing off the special effect I pulled off for Alicia's new upgrade, the Force Shot. Upon firing, the Force Shot zooms forward for a short distance before 'exploding.' Rather than a traditional gunpowder-fueled explosion, however, the Force Shot is a heavily-condensed ball of kinetic energy - for simplicity's sake, referred to as 'force'. The intense amount of energy being released is what causes the distortion effect seen above. This blast of force deals heavy damage to enemies caught in it, and is powerful enough to knock down weakened walls and floors. It comes with limited ammunition - which can be upgraded by finding upgrade capsules scattered around the environment.
Thursday, September 25, 2014
New public update (v.03)
Evening, everybody! Time for another public Crisis Point update!
Download v.03 by clicking here
Now that the control scheme has changed quite a bit, I'll go ahead and list the controls for you all again:
WSAD - Movement, aiming. Rapidly tap to struggle when KO'd/being raped.
K - Jump. Double jump in midair, jump through thin platforms when holding Down (S).
J - Shoot.
L - Diagonal aim button. Forces Alicia to aim diagonally when held, maintains last direction held.
F4 - Switch between fullscreen/windowed.
R - Restart game.
Escape - Quit game.
Unfortunately, my background artist recently left the project, so the art hasn't changed all that much. However, I hope you all enjoy v.03 regardless. I'll leave you with the goals list for this update, as an overview of the major changes that have been made.
UPDATE V.03 CHANGES
-Update shooting animations, poses; add shooting straight down in midair
-Design, animate and prep enemies for combat (slimes)
-Finish planning out progression from start to finish (upgrades + world traversal roadmap)
-Rework controls into WSAD, prepare for customizable controls
-More sex animations (slime)
-Implement health-restoration items
-Draw Alicia's base portrait for conversations
-Create more content (areas)
(The background music playing is temporary. It's called 'Babylon,' and is composed by Kevin MacLeod. You can find it at http://incompetech.com/. I'm just using it to give you an idea of what the music style I'm going for is, until I can compose my own or hire a musician.)
One last note before I head off. Does anybody really follow this blog anymore? The comment numbers have been dwindling like crazy ever since I started the Patreon campaign - less than 10 comments each post, including mine. I know a lot of you are lurkers, so if you're still interested in me keeping the blog up to date, please let me know. If not, I'm likely going to stop updating here soon.
-A42
Download v.03 by clicking here
Now that the control scheme has changed quite a bit, I'll go ahead and list the controls for you all again:
WSAD - Movement, aiming. Rapidly tap to struggle when KO'd/being raped.
K - Jump. Double jump in midair, jump through thin platforms when holding Down (S).
J - Shoot.
L - Diagonal aim button. Forces Alicia to aim diagonally when held, maintains last direction held.
F4 - Switch between fullscreen/windowed.
R - Restart game.
Escape - Quit game.
Unfortunately, my background artist recently left the project, so the art hasn't changed all that much. However, I hope you all enjoy v.03 regardless. I'll leave you with the goals list for this update, as an overview of the major changes that have been made.
UPDATE V.03 CHANGES
-Update shooting animations, poses; add shooting straight down in midair
-Design, animate and prep enemies for combat (slimes)
-Finish planning out progression from start to finish (upgrades + world traversal roadmap)
-Rework controls into WSAD, prepare for customizable controls
-More sex animations (slime)
-Implement health-restoration items
-Draw Alicia's base portrait for conversations
-Create more content (areas)
(The background music playing is temporary. It's called 'Babylon,' and is composed by Kevin MacLeod. You can find it at http://incompetech.com/. I'm just using it to give you an idea of what the music style I'm going for is, until I can compose my own or hire a musician.)
One last note before I head off. Does anybody really follow this blog anymore? The comment numbers have been dwindling like crazy ever since I started the Patreon campaign - less than 10 comments each post, including mine. I know a lot of you are lurkers, so if you're still interested in me keeping the blog up to date, please let me know. If not, I'm likely going to stop updating here soon.
-A42
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